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Commentary FolderIntroduction to the first game and brief introduction of resourcesSecond, the setting of the background of the game sceneThe third talk about the production of the game special Effect precast bodyThe display of the game scene foregroundFifth Lecture Tile Background block Sixth lecture Elimination
, making the production process smoother.
4. Acceptance of ModificationAfter receiving the feedback, the music production unit will discuss and evaluate the problems in the music. From the music professional perspective, the music production unit will formulate the modification plan and immediately modify the plan, and
Play game music and sound effects
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Play game music and sound effects
In the Win32 environment, there are too many ways to play music sound effects, and one thing in common is
games, point-to-point (P2P) mode and Client/Server mode comparison among other game elements...
[Preview]
Video game development series course (6): control little genie. Zip
Lecture content: You have learned how to move genie in the previous lesson. This course focuses on how
Introduced
Audio is a great way to make the multimedia experience very compelling. If you've ever tried to watch a movie with a sound shutdown, you're likely to have noticed that.
The game is no exception! The memories of my favorite video games include music and harmony. Today, 20 years later, most of the time, when playing my favorite
direction.I queried the detailed information, from 4 aspects of the shallow to read.1, platform + hardware + content + partner = le big screen game ecology?The so-called ecology, must have different elements exist, and different elements need to have a common business ties to connect, so that ultimately each element in this bond relationship can maximize the role and value of the same time, but also the additional chemical reaction effect. In the
Chapter 2 music and sound effects
The advertisement says "there is no sound, no sound, no matter how good it is". Let's add the sound effect to the program.
In general, the game sounds are divided into two parts: music and sound. The intuitive difference is that the playing time of music is long and the resource file i
example:BulletsTank ExplosionBullet ball hitting the wall
Add an effect sound to the gameFirst, create a Sound class instance.And then specify a WAV file.Public static sound shoot;Add a sound object to a gameGame. Add (shoot );Note: InSpecified in the initial constructor of the startroopergame class.Create a sound objectShoot = new sound ("shoot.wav ");
SoundAdd the following code in 'startroopergame. CS 'to declare the effect sound.Public static sound shoot;Public static sound die;Add the foll
After far too implements hours of learning, teaching, recording, testing, video editing, and other glorous activities, I am ready to make available myMassiveCollection of video tutorials for creating a 3D game in xNaFrom the ground up, without skipping steps,ForYou,The enthusiast, student, or educator!
The 3D game we b
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